I would like to create realistic skin/organs by applying slight low-relief or embossed effect to a mesh surface as in this example, maybe from a grayscale image as reference (Note: the surface has a 3d texture and not just a standard flat image mapped over it.) Thanks for any Inputs!
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$\begingroup$ you can try playing with noise texture and bump nodes $\endgroup$– Diogo ValadaresCommented Apr 22, 2019 at 14:06
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$\begingroup$ blender.stackexchange.com/questions/28942/… and blender.stackexchange.com/questions/116189/… and blender.stackexchange.com/questions/390/… $\endgroup$– Duarte Farrajota Ramos ♦Commented Apr 22, 2019 at 15:04
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$\begingroup$ Thank you all for the useful links, i couldnt find the right keywords. blender.stackexchange.com/questions/14351/… this is helpful too for people who look for the same thing $\endgroup$– azami88Commented Apr 22, 2019 at 16:36
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