# Mesh not UV unwrapping well?

I have my model made and seams marked but the mesh doesn't unpack well. I tried exporting and painting it in Photoshop anyway but doesn't apply like it should. What am I doing wrong?

Solid view:

Textured View:

Rendered View:

Seams/Wireframe View:

• It looks like your normals are messed up. Try selecting the entire mesh in edit mode and pressing Ctrl N. – gandalf3 Jul 5 '14 at 0:33
• Thanks, everything looks like it should. Any clue why I would be missing vertices after import into Unity? – Jonny314 Jul 6 '14 at 3:15
• Did that fixed it (I wasn't sure what you meant in your comment)? As for exporting to unity, that sounds like a separate question (and should be asked as such) :) – gandalf3 Jul 6 '14 at 6:37
• all issues fixed – Jonny314 Jul 10 '14 at 21:48