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I have been modeling some objects in blender 2.8 and rotated and scaled the objects and finally I applied the rotation and scale. But the dimensions between the objectmode and editmode are different how is this possible?

objectmode editmode

Kind regards, Gladys

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    $\begingroup$ It's bounding box dimensions. Basically combination of max and min of x, y and z vertex coordinates. Why are you applying rotation and scale? Particularly rotation. $\endgroup$ – batFINGER Apr 21 '19 at 13:18

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