I have a 3D object in the empty scene. I can click on the "transparent" checkbox to make a render with a transparent background. How can I render depth (or any other) pass with transparent background the same way?

Maybe I can use the alpha channel as a mask in compositor? What is the best way to do it?


Yes, you need to use the alpha channel as a mask since transparency is not taken into consideration in the depth pass.

This is how I have done it:

I used the node called "Set alpha". I Plugged the depth into te "image" and the alpha pass into the "Factor" the normalize is optional but helps to see the depth better.

enter image description here

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    $\begingroup$ Could you please explain how can I do it, what should the node tree look like? $\endgroup$ – Rumata Apr 29 '19 at 20:42
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    $\begingroup$ Just like it's there, that's all there is to it $\endgroup$ – DrachenSeele Jun 23 '19 at 15:35
  • $\begingroup$ Thank you very much, that's what I was looking for! $\endgroup$ – Rumata Jun 23 '19 at 17:33

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