Target: Emissive Intensity increases as an empty comes closer, the object is a mesh that is being instanced on a grid ( following Zach Hixson's tutorial). I also have a Rotation transformation based on vector distance of the empty and vector list of the vertices of the grid(also following the same tutorial series).
My Animation Node Experience: beginner
What I Did: I Used The rotation value ( 0-180 ) and mapped that to like 0-5 and plugged it to the cycles material output to the emissive strength.
Problem: Does not work as intended, instead of it increasing the emissive by rotation, the material is universally changed and seems to follow a single "instance".
Solution: Probably need to create a material list?Preferably instead of just showing what it is , try to explain how and why it is. It will help me and others who browse this domain.
Thank You ( also what ritual do I need to complete to summon Omar Ahmed )