I'm trying to create a character with admittedly unorthodox eyes and pupils.
What I'm attempting to do is make the pupils in 3D and them change their shape using morph targets, a little like the 3D Charlie Brown Movie does it.
What I'm trying to do is be able to move the pupils over the surface of the eye whilst constraining it inside the 'eye' shape I've made.
A rough example of the look I'm trying to achieve.
Altogether I want to be able to:
- Change the shape of my pupils with morph targets
- Constrain the movements to just inside the eye shape I've made (I have a rough idea already what to do but any tips would be amazing)
- Have them basically hover over the surface of the model so they don't drift off to mars every time I move where she's looking in a scene while I'm animating.
All at once.
Is there a specific combination of modifiers I can apply to make this work? I was pondering using bones to keep the pupils in place and make them 'look' where I wanted them to but I'm worried about them not conforming to the surface of the 'eyes' or having them sink below the surface of them.
Thank you for any help you can give!