# Particle Info not working on Blender 2.8 with Eevee

The documentation for Blender 2.8 (https://docs.blender.org/manual/es/dev/render/cycles/nodes/types/input/particle_info.html?highlight=particle%20info%20node)

I am trying to use the random property of a particle info node to affect the color and emission shader. It works when I render with cycles, but not when I render with Eevee.

• Are you using cycles render? – batFINGER Apr 20 at 17:31
• @batFINGER Yes, but I could switch to Eevee if that makes any difference. Also, I just pulled the latest from the repository today 4/20/2019. – Dazotaro Apr 20 at 19:46
• Ooops! I am sorry, I made a mistake here. The problem is that I don't see the effect of the particle info (on the material) in the viewport. I am going to update the question. – Dazotaro Apr 20 at 19:59
• This link (docs.blender.org/manual/es/dev/render/eevee/materials/…) does state that the particle info node is not supported in Eevee, so that answers part of the question. but how about the Viewport Display? If cycles is selected as the renderer, shouldn't the material behave as in the render? I am going to break this up into two different questions. – Dazotaro Apr 20 at 20:23
• Good news to post here, this feature is prepared to keep going, official release a video and show the experimental version. – Tokenyet Jul 29 at 1:08

## 2 Answers

This link (https://docs.blender.org/manual/es/dev/render/eevee/materials/nodes_support.html) does state that the particle info node is not currently supported in Eevee, so that answers part of the question.

https://developer.blender.org/T59459

I was having the same issue but then I realized I was using the beta release from May 2018. So I just re-downloaded Blender 2.80 and it works fine now (ie Eevee supports the particle info node).