The documentation for Blender 2.8 (https://docs.blender.org/manual/es/dev/render/cycles/nodes/types/input/particle_info.html?highlight=particle%20info%20node)
I am trying to use the random property of a particle info node to affect the color and emission shader. It works when I render with cycles, but not when I render with Eevee.
Viewport Display
? If cycles is selected as the renderer, shouldn't the material behave as in the render? I am going to break this up into two different questions. $\endgroup$