The images below display the kind of effect that I'm looking for. A combination of surface tension and intermolecular forces make drops of water hang on things (though they may occasionally fall off depending on the amount of fluid in the drop). I can't seem to figure out how to do this with the fluid simulator though--every time I try, the fluid just beads off like the object is made of a hydrophobic material; as soon as it reaches the side of the obstacle, it falls, rather than curving to the surface like my diagram.
I've already tried using various combinations of No Slip
, Partial Slip
, and Free Slip
on both the obstacle and the domain but I can't find the right combination.