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I started to make a mountain pass based on a real road, but I encountered this problem. It gets better when I drag a curve point before the curve down to hell(see pictures), but that's not a great solution of course. It's made with a curve and array modifier.

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Is there a easy solution for this?

Thanks in advance!

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Try setting the twist parameter to 'Z-Up':

enter image description here

You can also manually control the tilt of the curve for each vertex or control point of it in the n-panel:

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