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I have created a plant with leaves. I have used a leaf texture to with a translucent shader . But I want to be able to control the amount of translucency . Which node can I use to achieve control of translucency?

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In Cycles you need to add the Mix Shader and adjust its Factor value. When set to 0.5 (the default) it gives equal share to Translucent and Diffuse BSDF.

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It's actually better to use the principled shader for a plant. After that, you can add mix shader, and mix with Translucent shader. Also, you can use a texture for translucency, which you plug in the fac part of the mix shader. This way, you achieve a Translucency that is different in different parts of the leaves. I usually do all these textures from a single color texture, where the translucent shader gets a more saturated version, and the mixing factor is also the same texture with tweaked brightness and contrast.

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