I've got a "flubber" like character model. I'm trying to animate the model along a path and add a playful rotation of the model at certain points along the path. I've successfully animated the character along the path using the 2 most common methods (a) parenting method (b) follow path constraint.
Ideally when the model descends at a point I would like to have a 360 degree spin, but Blender doesn't retain the keyframes I've placed. Is there solution for this?