# Animating along a path with some rotation? [duplicate]

I've got a "flubber" like character model. I'm trying to animate the model along a path and add a playful rotation of the model at certain points along the path. I've successfully animated the character along the path using the 2 most common methods (a) parenting method (b) follow path constraint.

Ideally when the model descends at a point I would like to have a 360 degree spin, but Blender doesn't retain the keyframes I've placed. Is there solution for this?

• How exactly are you rotating and keyframing it? (this should be working). If you rotate with R the rotation will be normalized, which would make it appear as if nothing happened. If that is what's happening, try animating from the properties region (N) instead. – gandalf3 Jul 3 '14 at 19:55
• I set a keyframe (I) at the start of where I want a spin and then set a keyframe (I) at the end of the spin. I use the Transform panel (n) to make my adjustments – user5071 Jul 3 '14 at 20:40
• You can if none of the other solutions work, parent an empty to the curve then parent the object to the empty. – GiantCowFilms Jul 3 '14 at 20:43
• That's how I have it currently configured. – user5071 Jul 3 '14 at 20:53
• @user5071 When you set a keyframe, it stores the current transform values for that frame. If you make any changes after that you will have to set the keyframe again, since it doesn't auto update. – GiantCowFilms Jul 3 '14 at 22:36