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I want to make part of the skin on my model more detailed so it looks more realistic but I'm not sure how to do it.

Can you use a bump map from somewhere and UV map that way? Or is there more to it.

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  • $\begingroup$ Is this what you're looking for? - blender.stackexchange.com/questions/60644/… $\endgroup$ – Galaxy Apr 19 '19 at 0:28
  • $\begingroup$ try using texture painting, and then also find some alpha textures of skin and use them for it, here are a lot for free pixologic.com/zbrush/downloadcenter/alpha $\endgroup$ – Michael Ben David Apr 19 '19 at 0:30
  • $\begingroup$ @Galaxy nah he wants to paint it, but not through procedural textures $\endgroup$ – Michael Ben David Apr 19 '19 at 0:32
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    $\begingroup$ @galaxy thank you, I will try this option $\endgroup$ – Ben Smith Apr 19 '19 at 11:43
  • $\begingroup$ @michael ben david thank you, these look like they might work $\endgroup$ – Ben Smith Apr 19 '19 at 11:45

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