I'm trying to make a seat belt. I've pulled a loop off the seat and converted that geometry to a curve, and then extruded/beveled the geometry in the curve properties. It works, but it's making the belt vertical instead of laying horizontal how I want it.
I've searched around, some suggested using Switch Direction to change the way the normals(?) face on the curve, but that does nothing. I can't figure this out. How can I get the geometry on the curve to be in the horizontal direction?