I want to make a Lego esc statue out of a character Model.
The character Model has a texture.
My plan is to use the Remesh (Blocks) Modifier to make the Lego pieces. This works without a Problem.
I then plan to bake the Textures from the normal Model onto the Lego Model.
This should also work.
BUT. I then want the texture to be a solid colour for each block. Like actual Lego pieces.
Is there a procedural/mathematical way of modifying the texture to accomplish this ?
Any other ideas on how to change my process to get the result i want without manually texture painting everything?