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Hi I'm having a problem with this mesh of mine. It's a relatively simple object, but it keeps appearing as transparent in UE4. I think it has something to do with normal but I'm not sure what exactly. I have already tried recalculating the normal and flipping the normals, but it just keeps appearing the same to no avail.

Here is the mesh in Blender.

And here is how it appears in UE4.

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    $\begingroup$ Game engines usually render only one side of the faces. Use the solidify modifier to add thickness to your mesh. $\endgroup$ – FFeller Apr 17 at 16:49
  • $\begingroup$ This worked. Thank you. $\endgroup$ – LuckyCOINNNN Apr 17 at 17:13

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