I have a large blender scene consisting of different objects like streets, trees, walls, roofs, etc. all created from an openstreetmap file imported into blender.
I want to split the complete scene into smaller chunks of the same size, based on a grid. I found solutions how to do this for a single jointed mesh (Slice up terrain mesh into chunks), but not for meshes with unjoined parts.
Is there a simple solution for this or do i have to join everything to a single mesh, do grid based splitting and unjoin it afterwards?