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i tried to duplicate mesh using "transform mesh "node,but i faced a issue as the below:enter image description here

i don't know how to fix the issue?anyone has an idea,thank you!

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You can use the Random List node instead, which populates the a list of arbitrary length with elements. Then you use the Transform Mesh node to transform the meshes based on the transforms as follows:

Node Tree

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  • $\begingroup$ Thank you Omar Ahmad!it works now! $\endgroup$ – charis Apr 18 '19 at 7:29
  • $\begingroup$ by the way,how to apply a random color to each mesh via animation nodes?Thank you! $\endgroup$ – charis Apr 20 '19 at 2:29
  • $\begingroup$ @charis The easiest method would be to use the Object Instancer node to create a number of empty objects, loop over them and the meshes list, output the meshes to the object using the Mesh Object Output node, and finally set their color using the Set Vertex Color node. I already explained multiple methods to do that here, see those questions. $\endgroup$ – Omar Emara Apr 20 '19 at 8:24
  • $\begingroup$ i am runing into an issue,the set vertext color script node error!"data type wrong",how to fix it?thank you ! $\endgroup$ – charis Apr 21 '19 at 7:12
  • $\begingroup$ @charis Can't really identify the problem here. Feel free to ask another question. $\endgroup$ – Omar Emara Apr 21 '19 at 8:19

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