I am just starting to learn about rigging, animating and the like.
In Blender 2.8 I have a problem with a file that I cannot recreate but can not solve also.
When I am in weight paint mode while the armature is not in the rest pose it adds the weights as if it was in rest pose. Meaning, if the fingers are bent I cannot paint weight on the bent fingers, but it adds the weight only if I paint at the (invisible) position where the resting armature would be. I hope that makes sense. Here is the file:
In the image you see me try tp paint weight on the pinky when it is bent, but it does not work. It only works when it is straight.
If I try it again with a blank file, it works fine. I suppose it must be one setting that I checked that is causing this.