I am running into this issue where the Freestyle outline that is rendered is not in sync with the pose of the character being rendered.

enter image description here

Things that I've tried:

  • Applying the Armature's transforms to be zeroed on the mesh
  • Applying the Mesh's transforms to be zeroed on the origin as well
  • Freestyle's settings are default and haven't really been touched
  • Re-Applying the rest pose
  • disabled the pose library

It appears the pose is getting multiplied, but I have no idea why, and why it is different than what is rendered solid.

What else should I check? Is this a bug?


It turns out that I was using a slightly older (by about a month) version of 2.8. Updating to the latest version fixed my issue.


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