I am running into this issue where the Freestyle outline that is rendered is not in sync with the pose of the character being rendered.
Things that I've tried:
- Applying the Armature's transforms to be zeroed on the mesh
- Applying the Mesh's transforms to be zeroed on the origin as well
- Freestyle's settings are default and haven't really been touched
- Re-Applying the rest pose
- disabled the pose library
It appears the pose is getting multiplied, but I have no idea why, and why it is different than what is rendered solid.
What else should I check? Is this a bug?