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What is the best way to make textures? Which way do you use? I think UV mapping is most popular but not easy.

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closed as too broad by GiantCowFilms, cegaton, David, Ray Mairlot, Keavon Jul 3 '14 at 10:56

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  • $\begingroup$ Do you mean "make textures", or "apply textures"? $\endgroup$ – brasshat Jul 3 '14 at 7:04
  • $\begingroup$ UV unwrap, bake ambient occlusion, texture in Photoshop, then touch up seams with the paint and blur tool. $\endgroup$ – Keavon Jul 3 '14 at 10:56
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It really depends on what kind of texture it is.

For a texture which looks mostly the same everywhere (e.g. a dirt texture), you can use Blended Box mapping:

enter image description here

For a texture which has an obvious definition of what should go where (e.g. a head texture), you probably want to use UV coordinates.

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