What is the best way to make textures? Which way do you use? I think UV mapping is most popular but not easy.
closed as too broad by GiantCowFilms, cegaton, David♦, Ray Mairlot, Keavon Jul 3 '14 at 10:56
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It really depends on what kind of texture it is.
For a texture which looks mostly the same everywhere (e.g. a dirt texture), you can use Blended Box mapping:
For a texture which has an obvious definition of what should go where (e.g. a head texture), you probably want to use UV coordinates.