I’m a 3ds max user trying to migrate to Blender 2.8 but having some problems setting up my 3dconnexion SpaceMouse Pro device. The 3D mouse settings that show up in Blender (when pushing on the SpaceMouse menu button) seem to provide everything needed (at first glance) but eventually every combination of settings I try does not get me to the desired navigation behavior.
What I would like to get is a comparable behavior like in 3ds max, Side FX Houdini or 3D Coat. Those apps (and most of these apps) seem to be using a target camera and the target always moves to the tings active or selected, resulting in a form of selective orbit guided behavior.
Blender seems to provide two main options, a free floating camera behavior (having no target) or a fixed center point orbital rotation mode?
With the free mode I’m having problems keeping the objects centered in the view-port while smoothly rotating around them, however this mode allows me to move to different parts of the scene although not very smoothly (its erratic without guidance of selective target locking and reducing sensitivity makes moving slow). When I try the orbit and trackball option the behavior is comparable to a locket target camera but in this mode I cannot move to different parts of my scene (not able to zoom in to different objects and rotate around them) due to a fixed center.
I tried locking the view to the 3D cursor and then manually move the 3D cursor, this brings me a bit closer but panning sideways or up/down is not possible and eventually manually moving a rotation point is just not what I’m looking for, preferably having a target camera with auto-lock to selection behavior but camera and target are still able to move up/down or sideways withing the perpendicular viewing plane of the camera.
If someone knows right combination of settings to make this happen then pleas let me know?
(using Windows 10 pro 64bit)
PS: big shout-out to Blender developers, its unbelievable what this community have done so far.