so I feel a bit sorry about asking the probably 1000th question about the bevel modifier. Long story short, I'm having some issues with an ugly bevel in my model and I don't quite understand what's causing it:
Now, it seems to me that there might be a relation to that additional edge that I have in the green box and which I don't have in the red box. However, when manually inserting an edge on the left side like I have on the right side, it doesn't change anything (selecting both vertices, then 'F'). Also, from what I know there are no inner faces in my model.
I've checked through other bevel related questions. The closest one I could find was this one: How to fix Beveled intersections/corners/inner edges?
Still, is there any difference for me using the bevel modifier instead of the one that works on the mesh directly? Also, I'm not quite sure what a good topology is supposed to look like.
Any ideas?