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I'm creating a character for a low poly game in adobe fuse, then importing it into blender. I just wanna know how to keep the same texture of the high poly and apply it to the low poly so it still looks human, but in a TABS sort of way. Thx

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I've never used Adobe Fuse, but you can keep the high poly texture and use it to the low poly with the baking technique. After you unwrap the low poly model, just create a new blank texture in the UV/Image Editor. Make sure you have a material for the high poly with all needed textures, and another material for the low poly. In this material, add a texture image node (you don't have to connect it to another node, just create and place it) and choose the empty texture you created before.

bakedmap

Using Cycles, set the Bake Type to Diffuse (or any other property of the high poly's shader, if you need it) and active the Selected to Active checkbox. Click the high poly object first, then the low poly and eventually click Bake.

bakepanel

The texture you created before now contains information (the diffuse color in my example), and you can use it in the material of the low poly object (just connect the image texture node you created before to the shader node you need).

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