I am applying the "Floor Wood" material from the Material Library VX addon to a box, but when I open the UV editor and unwrap my object I can't find the texture image to load into the background.
I need to UV Unwrap my object in order to change the scaling of the wood tiles and want the noise/bump/grain maps to also scale accordingly without having to manually change each map's values in the Mapping section of Textures tab.
Is there an easier way to scale all maps together? How do I unwrap and apply the textures from the Material Library VX addon into my object?
Main node group WO_Wood contents:
Here is my node setup in order to try and scale the values of the WO_Wood node.
Potential solution? By going into the WO_Wood node group, and then into the Grain node group located inside, I was able to find the Mapping coordinates for the Brick Texture. However, I'm not sure if any changes to this automatically updates the bump/normal map?