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I am new here and have been working with Blender for a few months for a college course. We often find solutions to problems doing internet searches because the course could not possibly have a cohesive tutorial for such a robust application, now could it?

I have a project that I am trying to get ideas about. Unfortunately, I will be in a remote place with no internet access for most of the time I will have to model my project.

I want to do an array of Mexican seed beads over a model I have yet to create! To look authentic, they need to: — fit tightly, touching but not overlapping. — not grid-like, but more organically placed — Use several different colors of beads in patterns and designs, in a very controllable way. Example of beadwork. Any ideas would be helpful. I have had mixed results with particles so far and doubt I would be able to figure this out in a vacuum. Without a little pre-planning and confidence in a strategy going forward, I would commit to my plan ‘B’ option instead. Thanks in advance!

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  • $\begingroup$ Here is a link for an addon github.com/BorisTheBrave/blue-noise-particles which allows uniform scattering of particles based on blue-noise and you can use a texture to color them if they are not moving. Another way to do this is use animation nodes. $\endgroup$
    – 3DSinghVFX
    Apr 14 '19 at 13:46

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