Is it possible to obtain the information node (with value 0 or 1) about the side of the mirror modifier?
For example, I have a mirrored object and I'd like to have the possibility to use one set of textures on the LEFT side and another set on the RIGHT side of the object.
Let's say I'm using Mix Shader and have two different Diffuse Shaders plugged into it, the first with right side textures and the second with left side textures. I'd like now to have something that will give me the information (0 or 1) that I could plug into the factor socket of the Mix Shader. 1 would mean LEFT side and 0 RIGHT side (or the contrary, it doesn't really matter).
Is it possible to obtain that information somehow?