I have a question. I'm dabbling in animation in blender and in my scene I have: 1: a camera with keyframed locations and rotations 2: An armature which I hva keyframed multiple bones 3: Two object with keyframes locations and rotations
My question is this: Is it possible to "prebake" the animations so that the rendertime is shortened? I'm under the impression that Blender calculates stuff underway, and my shot in the dark is that if I prebake the animations the rendertime will be shortened a lot.
Am I wrong? Any tips are very welcome!
Thanks in Advance