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I'm modeling an interior. As you can see, a part of the table's glass top looks blurred. I think this is given by the noise due to the engine lacking data to understand how to render the transarency of glass. Here is a detail of my problem and the the nodes of the glass material. Any advices for "sharpening" the edges of the top? Blurred glass

Glass material nodes

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    $\begingroup$ Why are you using a simulated glass shader? I don't think it is actually blurred, just the appearance of the glossy/transparent mix. Have you tried using just a Glass Shader instead - that would include refraction which would make it look far more realistic (or try replacing your Transparent shader with a Refraction shader) $\endgroup$ – Rich Sedman Apr 11 at 8:07
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It looks like the "blurred" part is mostly volume shader, surface is tranparent.
If you don't want to change your shader, you can try to use a bevel on the edges to catch the light and make it look real somehow.

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