I'm modeling an interior. As you can see, a part of the table's glass top looks blurred. I think this is given by the noise due to the engine lacking data to understand how to render the transarency of glass. Here is a detail of my problem and the the nodes of the glass material. Any advices for "sharpening" the edges of the top?
It looks like the "blurred" part is mostly volume shader, surface is tranparent.
If you don't want to change your shader, you can try to use a bevel on the edges to catch the light and make it look real somehow.