0
$\begingroup$

I'm wondering why is the preview in the viewport of a shrinkwrapped PNG on a mesh different in size from the rendered version?

As you can see in this example the logo on the pitcher is a lot more 'stretched' in the final render then in the textured viewport. Why is that? and how can i make them both the same? side by side comparison of viewport and render

$\endgroup$
  • $\begingroup$ Most likely a problem with your material rather than the shrinkwrap. Please update you question with details of the material of the logo mesh. $\endgroup$ – Rich Sedman Apr 10 '19 at 15:35

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Browse other questions tagged or ask your own question.