I'm wondering why is the preview in the viewport of a shrinkwrapped PNG on a mesh different in size from the rendered version?

As you can see in this example the logo on the pitcher is a lot more 'stretched' in the final render then in the textured viewport. Why is that? and how can i make them both the same? side by side comparison of viewport and render

  • $\begingroup$ Most likely a problem with your material rather than the shrinkwrap. Please update you question with details of the material of the logo mesh. $\endgroup$ – Rich Sedman Apr 10 '19 at 15:35

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