I hope someone can help me out with this.
I'm modelling a moka pot, similar to this one:
This is what my mesh looks like in the snout area:
As shown in Fig. 3, I marked the planes around the front of the snout as smooth, to get a nice rounded edge. However, in rendered view I get weird artifacts, such as can be seen here:
Does anyone know why I'm getting these weird results? Nothing I do seems to help.
Here's the .blend file: