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I have 2 SVG shapes. Consider them as top and bottom faces of an object. I want to 'blend' one shape to the other to create a 3D solid. They have a differing number of vertices. Am I able to do this in Blender? I have limited understanding of Blender, but from viewing various YouTube videos it strikes me that what I am attempting should be relatively straight forward?

If anyone can point me to a tutorial I'm happy to give it a go.

Thanks, Darren.

enter image description here

Tried the suggestion below and got this: Are the shapes too complex (hard to believe), note number of vertices? I get the feeling there should be some control vertices that would avoid the cross-over effect?

enter image description here

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  • $\begingroup$ Thanks, it looks like I have some other settings to correct $\endgroup$ – Darren Jones Apr 8 '19 at 21:00
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join both objects together (Ctr+J) if not joined

in (Edit mode) select outer edges of upper and lower parts, hit (ctrl+E) and select (bridge edge loop)

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