I add 2 image textures and combined with mix node. Also i create 2 separated UV for each these textures. Everything works in render with no problem. It's just how can i preview selected texture correctly in object mode.
So i'm in object mode and set the viewport shader to solid and turn on texture. Now, in shader editor, if i click any image texture, it will be displayed in the viewport. The problem is it use the whatever current selected UV in property panel. I don't want this behaviour. I already attach UV map node and set the proper uv for each textures (and it's rendered correctly). So what i want is if i click any texture in shader editor , it should displayed with the correct UV i've attached.
Is it possible ?
video : https://youtu.be/vUf8D8j63Ck