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I've been working on a character model, and all seems well during a single session. However, after exiting and restarting blender, my model is scaled several thousand times larger than it was when I saved it, and the pose always defaults to this strange pose:

enter image description here

When it is supposed to look like this:

enter image description here

I can still use "ALT+G" AND "ALT+R" in pose mode to fix the pose issue, but "ALT+S" does not fix the scale issue. And in object mode, when I try to scale the model and armature back to the original size, the changes are not saved the next time I re-open blender (the pose reverts to the undesired pose as well). Even if I goto "object> apply> Location / Rotation / Scale."

Any help would be much appreciated. Thanks!

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I determined the cause of the problem! I must have accidentally set a keyframe for the the armature scale and rotation! The strange part is that I never once placed the armature in that strange position, but I checked the graph editor and found keyframes on all joints. Once I deleted the keyframes everything looked good after saving and re-opening blender.

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  • $\begingroup$ As mentioned in your question. Applying Transforms on the bones, would have actually been very harmful. Good thing you didn't do that. $\endgroup$ – Leander Apr 7 at 21:33
  • $\begingroup$ Ah yes, I suppose I wasn't totally clear. You're right that it's harmful to apply transforms to bones while in pose mode or edit mode. I was applying the transform in object mode to the entire armature. $\endgroup$ – Tyler Apr 7 at 21:55
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    $\begingroup$ Don't worry, I understood. Just making it extra clear for future readers. $\endgroup$ – Leander Apr 7 at 21:58

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