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When I import a character created in version 2.79 of Blender to version 2.8, I do not see a custom bone. I am currently using version 2.80.31 of Blender.

Some characters seem to have a custom bone, but there are more characters that do not.

Do I have to wait for the official 2.8 version?

Or is there another solution? I tried Google but I could not find the right answer for me.

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    $\begingroup$ I'm not sure what you mean, to custom your bone you need to create the shape with a mesh, then select the bone you want to custom and in the Properties panel > Bone > Viewport Display , choose the mesh as Custom Object $\endgroup$ – moonboots Apr 7 at 18:07
  • $\begingroup$ I lacked my English skills and I did not understand your writing well. Where can I find relevant tutorials? $\endgroup$ – 8piece Apr 8 at 10:07
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    $\begingroup$ I'm going to make an illustrated answer $\endgroup$ – moonboots Apr 8 at 10:29
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    $\begingroup$ Could you please share your original 2.79 file? The strange thing is that when you append the armature in 2.8 it should also append the original objects that are used to custom your bones... $\endgroup$ – moonboots Apr 8 at 11:04
  • $\begingroup$ drive.google.com/open?id=1xz7hHVwNhpmSCeg3xvn0k_QuRKnKm_Fl $\endgroup$ – 8piece Apr 8 at 11:31
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It looks like the Collection 11, the one with your bones, was hidden, I don’t know why as I don't know a lot yet about how the switch from 2.79 layers to 2.8 collections works, but anyway unhide it:

enter image description here

About custom bones, how to create custom bones:

  • In Object mode, create the object that is supposed to be used as the bone's custom shape, for example a sphere.
  • Select your armature, switch to Pose mode, select the bone you want to custom.
  • In the Properties panel > Bone > Viewport Display, enable Wireframe so that your custom bone will be displayed as a wireframe, and choose your sphere as Custom Object.
  • Now your bone is displayed as a sphere in Pose and Object mode.
  • You can modify the original sphere object (edit, rotate, scale...), it will be directly replicated on the custom bone. But you can scale in the same Viewport Display menu.

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