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In video games, flying in the level is typically like this:

  • W - move forward;
  • S - move backward;
  • A,D - move right/left without turning;
  • Space - jump/ascend;

If I try this in Blender, it does not work (and in general makes some mysterious hard-to-undo changes when I press unknown keys).

  • Is there any easy mode for navigating the scene using video-game-like controls?
  • Is there even mode video-gamish mode with gravity (towards the center of the closest big object) and clipping (not allowing point of view to become too close to some surfase)?
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Try the Walk and Fly navigation tools (shown in the image). Walk, in particular, allows you to temporarily navigate using the WASD combination enter image description here

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The shortcut is now Shift-`, for `2.79` use Shift-F. Then you can use WSAD.

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    $\begingroup$ in blender 2.8 the shortcut is SHIFT ` $\endgroup$ – vikrant Jul 23 '18 at 7:23

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