In video games, flying in the level is typically like this:

  • W - move forward;
  • S - move backward;
  • A,D - move right/left without turning;
  • Space - jump/ascend;

If I try this in Blender, it does not work (and in general makes some mysterious hard-to-undo changes when I press unknown keys).

  • Is there any easy mode for navigating the scene using video-game-like controls?
  • Is there even mode video-gamish mode with gravity (towards the center of the closest big object) and clipping (not allowing point of view to become too close to some surfase)?

2 Answers 2


Try the Walk and Fly navigation tools (shown in the image). Walk, in particular, allows you to temporarily navigate using the WASD combination enter image description here


The shortcut is now Shift-`, for `2.79` use Shift-F. Then you can use WSAD.

  • 2
    $\begingroup$ in blender 2.8 the shortcut is SHIFT ` $\endgroup$
    – vikrant
    Commented Jul 23, 2018 at 7:23
  • $\begingroup$ You can map this to a mouse button to make it more like other 3D software: I've answered here: blender.stackexchange.com/a/187570/101687 $\endgroup$ Commented Jul 23, 2020 at 17:27

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