In video games, flying in the level is typically like this:
- W - move forward;
- S - move backward;
- A,D - move right/left without turning;
- Space - jump/ascend;
If I try this in Blender, it does not work (and in general makes some mysterious hard-to-undo changes when I press unknown keys).
- Is there any easy mode for navigating the scene using video-game-like controls?
- Is there even mode video-gamish mode with gravity (towards the center of the closest big object) and clipping (not allowing point of view to become too close to some surfase)?