I can't seem to get my emission shaders' reflections to cast on my model unless the emission shader's surface is actually in view.
Here I obscure the view of the surface I have the emission shader on from the first image and it no longer casts light on the rest of the model above it.
I assumed I need an irradiance volume to get the reflections to work but after baking I still don't get any light out of it.
I'm sure I'm missing something here but after extensive searching I just can't figure it out. Would appreciate some help.
Edit: As far as I can tell, an irradiance volume should solve this issue, but it simply doesn't. Maybe Eevee isn't able to cast emissions if the emission itself is out of view but I can't find confirmation on that anywhere.
Edit 2: After more testing I still can't figure this out and I haven't received any useful replies. I'm fairly confident now that there's no way around this issue until the developers provide a solution.