I'm new to blender and I'm not sure how to approach the problem. I like to work with orthogonal views; I created a scene with a penguin, and the penguin is now facing an arbitrary direction. However, I now need to fix the penguin's shoulders which are too big.
I wish I could find a way to get some orthogonal views centered on my penguin (which has a mirror mode by the way) because I have a hard time editing the penguin using a non orthogonal view. I did not found a way to set such custom view, so for now my workflow is to memorize the penguin's rotation values, then turn the penguin back to 0,0,0, then update, and finally re-rotate the penguin back to the desired angle.
It works fine, but I wonder if there is a better approach to this problem ?