I'm trying to unwrap an image that I've applied to a mesh with a Principled BSDF shader. Here is the material node graph:

shader editor view

Is there a way to include the material I've applied to my icosphere in the UV unwrap?

Here is the UV map I want to unwrap to:

UV editor view

  1. Add an image texture node
  2. Click on new on it and create a picture file, this node must be active (select it)
  3. Switch to Cycles render
  4. Decrease the render sampling to 1
  5. Select diffuse in the Bake tab and select only Color for the influence
  6. Click on Bake then save the baked picture

enter image description here


Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.