First time using Blender so my understanding of how it works might be off.

What I'm trying to make top left, how I'm approaching the issue top right - result bottom left

What I'm trying to make top left, how I'm approaching the issue top right - result bottom left

So I'm trying to make a shape that consists of two pyramid, on smaller flipped upside-down on top of the other. I want it with no surfaces, but a thickness in form of a circle.

While I expected the edges to be sharp at first try, I also expected a more "symmetric" result.

  1. Why does the circular bevel tends to increase in size from edge-to-edge?
  2. Is it a "one click" option to tell Blender that I want this wire-object (top right in my image) to have a circular thickness in a more elegant way that what I'm doing?
  3. Is it a way to make the corners join elegantly with a sharp 90-degree angle when beveling or should I have smooth corners in the wireframe as well?
  • 2
    $\begingroup$ Possible duplicate of How to make beveled 90 degree corners on a curve better? $\endgroup$ – Duarte Farrajota Ramos Apr 5 at 11:36
  • $\begingroup$ Thanks, read this and it does help me with promlem 3 - thanks! $\endgroup$ – Harry Apr 5 at 12:32
  • $\begingroup$ Try this, it does not produce exactly what you want, but maybe good enough. Add a Wireframe Modifier to your double pyramid then a SubSurf Modifier set to Simple and 2 subdivisions and then add another SubSurf Modifier set to Catmull-Clark and 4 subdivisions. $\endgroup$ – rob Apr 5 at 14:42
  • $\begingroup$ Thanks Rob - exciting idea and certainly a lot closer! It is now a lot rounder and "friendlier" in the shape. But the exact numbers you gave me resulted in a very thin frame - possible to add thickness? $\endgroup$ – Harry Apr 5 at 16:46
  • $\begingroup$ UPDATE: I added a Soldify modifier, this helped with the thickness! I has a lot of weird artefacts/geometry, but I'm very close to my vision now. :D $\endgroup$ – Harry Apr 5 at 16:54

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