I created a scene and checked the UV pass checkbox on render passes, saved it as a .png 16 bit rgba sequence. I go to after effects to remap a texture onto my object using UV re:map, so I point to the UV sequence and I get no results. Image doesn´t deform to the UV pass and the UV pass is not even recognized.

How do I correctly export a UV pass from Blender to After Effects? Thanks.


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