I'm modeling a car, but I don't want to add any polygons. I don't need to (I'm trying to have a nicer mesh) so I've got two separate pieces here. Unfortunately this doesn't give me the curved effect, as in the picture below.

I was thinking to fix this in a normal map, but I'm sure I've seen tools for doing this specific thing, and I just can't recall how I saw it done (whether it was in a texture map or not).

I wasn't really big on the solutions, I did find for this here.

model top, picture bottom

Here's a picture of the wireframe. enter image description here

I could model this, I just don't want to do it that way, I'm sure there's an alternate way.

  • $\begingroup$ hello, you don't give enough details, how is your mesh in wireframe mode, what part are you trying to do and can't, etc? $\endgroup$ – moonboots Apr 4 '19 at 21:28
  • $\begingroup$ I told you about these new users. This is the reason why I need to remind them to vote for the answer.... $\endgroup$ – Pierre Schiller Apr 5 '19 at 8:44
  • $\begingroup$ @moonboots Here's a picture of the wireframe i.imgur.com/CsHuDWv.png I could model this I just don't want to do it that way, I'm sure there's an alternate way $\endgroup$ – James F Apr 5 '19 at 12:49
  • 1
    $\begingroup$ I'm afraid you have no choice but to do it with one mesh $\endgroup$ – moonboots Apr 5 '19 at 12:59
  • $\begingroup$ @moonboots I suppose I can always make this piece a plug in MeshMachine when it comes to 2.8 youtu.be/2DpjEHxjh2s?t=61 To be honest I hadn't considered the solution when I made this post D: $\endgroup$ – James F Apr 6 '19 at 15:05

As it turns out I can make this piece into a 'plug' with MeshMachine and place it on my mesh with the additional smoothing in the corner modeled onto that plug.

Example https://youtu.be/2DpjEHxjh2s?t=61

Just waiting for the 2.8 version


Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.