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I am in UV Editor Mode, if I click unwrap (U) with a shell selected, it unwraps the shell correctly (following the seams) but at the same time it's packed in 0-1 space.

The tool is called "Unwrap" but seems it's doing "Unwrap and Pack". I can't figure out what I am doing wrong..

How can I unwrap the shell without packing it? Is it possible?

I try to show with an example:

Shell i want to modify

Mark the seamenter image description here Select the shell enter image description here Clicking Unwrap give me this: enter image description here

What i expect is something like this(just unwrap and no repack): enter image description here

Thank you

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AFAIK the unwrap function always unwrap inside the 0-1 area no matter what.

If you want to unwrap again some parts of your UV without affecting the rest, you can pin what you want to keep before unwrapping. Just select in the UV Editor, then click UVs → Pin or press P. Don't forget to unpin when you're finished with ⎇ AltP

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  • $\begingroup$ Yes, it's ok to unwrap inside UV0-1 but i cant understand why it unwrap and then move,scale and rotate the new shells. I've added some fast screenshots in case you have some ideas about it or its just a different workflow..Thank you $\endgroup$ – Francesco Alessandrini Apr 4 at 13:32
  • $\begingroup$ Ok then, I edited my answer. $\endgroup$ – L0Lock Apr 6 at 15:55

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