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How to translate or rotate Pivot of an object and keeps the pivot in the adjusted direction, please help if anybody knows about this.

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  • $\begingroup$ .. Recommend the answer relayed by @moonboots here.. allowing you to transform the pivot without transforming the mesh. $\endgroup$
    – Robin Betts
    Apr 4, 2019 at 17:19

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The pivot point of an object is its origin: you can set the origin where you want: a common procedure is to select a vertex (or a group of vertices) where you want the pivot to be, then press Shift S - "Cursor to selected", then in object mode select the object and choose the option "Origin to 3D cursor".

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