This question is exactly the question I'm asking: Model appears to have visible polygons rather than being smooth?
I've read it but I can't find the subdivide smooth option even after doing the operator search. I'm using 2.8 and their using an older version in that post so I'm guessing thats why. Is there a subdivide smooth option in 2.8? If not, is there another way to get my mesh as smooth as Hokiroya's? He seems to be using a subdivision surface modifier and I tried to match my settings to his but no luck. Is the smooth shading option a long term solution? I'm planning on rigging this model and after spending a lot of time on a another failed model I want to make sure I know what I'm doing before I start sculpting.