Object moving on it’s own when rendered! (EEVEE)
In the cli[ you can see that the head is bubbling/moving. This when the head had no keyframes,no empty, no link to anything. It only has a Bevel and Sub. Modifier.
Does anyone have any idea why this happens? I checked the internet but most there was related to an Empty or keyframe.
I haven’t used the boolean. It was build up with a plane. Used the modifiers and some edge bevel weights. And started out with a mirror but had applied that early in the process I looked for doubles but there were zero. Also, I had applied the modifiers and rendered again but the same result? Ad when applying the modifiers the memory does up 3G :shushing_face:
I just don’t get it. I had this one before when I had made an octopus. In the end, I rendered every frame single handle that had a defense. But that is a hell of a job.
I just don’t get it? See clip https://youtu.be/o8xzt7JRPgQ
Oh and the material is just a simple principled shader. Nothing extra