In Blender there is a function representing your object with cubes (where you can find it: see attachment). This makes the object look like Minecraft style (see attachment).
This "Minecraft style" is the topic of my bachelor thesis. More precisely I have to create an algorithm that voxels an object. So there is an object represented with surface elements like triangles and this has to be represented with these blocks. This process is called preprocessing and is part of a FEM software.
Now I found this function in Blender and thought: "Wow, this is exactly what you have to do and WOW... this is fast."
Does anyone have an idea how this function/algorithm works? Maybe there is a part of the documentation I have overseen. I would be very happy if you could give me a helping hand. This remeshing algorithm in Blender would provide another approach to my own algorithm.
Thanks in advance!