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When I try to preview an Object in Local View with Cycles, all my objects are rendered together. It seems that Cycles ignores Local View. Is it a bug or is there another method/shortcut for it?enter image description here

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  • $\begingroup$ Yes, but when I want do smth on the shader, I dont want to see the whole scene, but only one object $\endgroup$ – 3D bob Apr 1 '19 at 14:21
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    $\begingroup$ You are right, was working in 2.79 @3Dbob. Might worth it reporting that as bug... $\endgroup$ – brockmann Apr 1 '19 at 14:41
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This is a bug. As brecht as confirmed:

It will be fixed for the next release.

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  • $\begingroup$ lol confirmed back in February, I thought they made it like that intentionally. Edit: i just saw it is high priority now $\endgroup$ – Black Cloud Aug 15 '19 at 16:28
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Workaround: Make a collection called something like Local View, and move objects there temporarily while working on them with cycles. This is what I do when working on big assemblies.

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