This object is all one mesh. I want to animate this so that it's rotating horizontally whilst having several of the eyelids blink - the top and bottom eyelids will just be scaled up and down. I can't work out how to create multiple animations for the same mesh. thanks.
You could also add a material that has transparency as a mix factor, and use an Empty on a path constraint as the object in texture coordinates, and maybe rotate the camera around the object. Note that the object empty is keyframed at one frame after the animation ends, this is important for a smooth animation. This is very rough I would encourage you to experiment with the math nodes to better tune it. Also the scale and rotation of the bezier circle effects the speed of transitions.