I have a flickering lightbulb. It consists of a point light and a lightbulb mesh with an emission material for when it's on.

I'm using a noise modifier to variate the lightbulb power, but I'd like to link the power value to the emission strength. I know I can just copy the modifier from the point light fcurve to the emission, but it's a hassle. I change one I have to change the other. Also consider the emission strength is exponential in its visual effect - 0.0 - 1.0 massive variation, but as you get higher the difference is less and less noticeable, unlike the point light where the strength value has a comparatively linear effect.

Any ideas?

  • $\begingroup$ For the strength issue, try using the power option on the math node to exponentially increase the lights power. Then you could connect it to the emission strength. $\endgroup$ – Bigfoot Blondy Mar 31 at 10:58
  • $\begingroup$ but how do I link the point light strength with the material's emission strength at all? $\endgroup$ – hedgehog90 Mar 31 at 13:28
  • $\begingroup$ I worked it out! Added a driver to a value node linking to the light's energy property! Working perfectly :D $\endgroup$ – hedgehog90 Mar 31 at 13:36

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